These are the units I worked on for the mobile game KingdomMaker. The units were required to be as optimal as possible with most game vertex counts below 3000 and UVd in a way to support 512 and 256 texture resolutions. The units needed to be this optimized in order to take full advantage of the VAT System (Vertex Animation Textures) to create many army units on screen at once on a mobile device. All the textures are hand-painted and stylized for the game aesthetic. These assets are a combination of originals and revised and optimized outsource work to create a full cohesive line up or units per faction.